// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.characters;

import zombie.inventory.InventoryItem;

public interface ILuaGameCharacterHealth {
    void setSleepingTabletEffect(float SleepingTabletEffect);

    float getSleepingTabletEffect();

    float getFatigueMod();

    boolean Eat(InventoryItem info, float percentage);

    boolean Eat(InventoryItem info);

    float getTemperature();

    void setTemperature(float t);

    float getReduceInfectionPower();

    void setReduceInfectionPower(float reduceInfectionPower);

    int getLastHourSleeped();

    void setLastHourSleeped(int lastHourSleeped);

    void setTimeOfSleep(float timeOfSleep);
}
